Scenes: Fantasy
Elven Tree City
Magical elven city built into ancient forest trees. Best for: Fantasy content, elven culture, magical cities, tree-based architecture.
elventreecitymagicalforest
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} - Veo 3.1 follows structured prompts unusually well — lock camera, lighting and audio as separate JSON fields and it respects each one.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} - Kling 3.0 reasons about the scene like a director — write the action field as a shot note, not a keyword list.
- Multi-shot is the signature feature: split the action into "Shot 1: … Shot 2: …" inside the action field for cuts within one generation.
{
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} - Seedance responds best to a strict block order: CAMERA → SUBJECT → ACTION → ENVIRONMENT → LIGHTING → STYLE. The JSON below is ordered to match.
- Keep the camera block to a shot type plus one movement — stacking movements degrades output.
{
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
},
"lighting": {
"type": "magical dappled light"
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights. "Wan 2.5/2.6/2.7" are hosted API-only versions on commercial platforms.
- Open-weights Wan 2.2 has no audio track — drop the audio field or move sound design to post.
{
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} - Runway exposes camera controls in the UI — use the camera block here as your settings checklist rather than prompt text.
- Gen-4.5 excels with reference images: the subject field doubles as your reference-tagging description.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |
| lighting | Light source, quality and shadow behavior. The single highest-leverage block for realism. |
| style | Aesthetic direction: film stock, color palette, references, tone. |