Scenes: Fantasy
Elven Tree City
Magical elven city built into ancient forest trees. Best for: Fantasy content, elven culture, magical cities, tree-based architecture.
elventreecitymagicalforest
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": {
"location": "elven tree city",
"description": "Graceful elven city with buildings woven into massive ancient trees"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": "elegant fantasy"
} {
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} {
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Veo 3.1 follows structured prompts unusually well: lock camera, lighting and audio as separate JSON fields.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"scene": {
"location": "elven tree city",
"description": "Graceful elven city with buildings woven into massive ancient trees"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": "elegant fantasy"
} {
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} {
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Kling prompt guidance emphasizes Subject, Movement, Scene, Camera Language and Lighting.
- Write the action field as a shot note, not a keyword list.
{
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"movement": "graceful elven movement"
},
"scene": {
"location": "elven tree city",
"description": "Graceful elven city with buildings woven into massive ancient trees"
},
"lighting": {
"type": "magical dappled light"
},
"style": "elegant fantasy"
} {
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} {
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Use a strict block order: CAMERA -> SUBJECT -> ACTION -> ENVIRONMENT -> LIGHTING -> STYLE.
- Keep the camera block to a shot type plus one movement; stacking moves degrades output.
{
"scene": {
"location": "elven tree city",
"description": "Graceful elven city with buildings woven into massive ancient trees"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": "elegant fantasy"
} {
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} {
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights.
- Open-weights Wan 2.2 has no native audio track in the base text/image-to-video pipeline.
{
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"movement": "graceful elven movement"
},
"scene": {
"location": "elven tree city",
"description": "Graceful elven city with buildings woven into massive ancient trees"
},
"lighting": {
"type": "magical dappled light"
},
"style": "elegant fantasy"
} {
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
}
} {
"camera": {
"angle": "looking up through tree city",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "magical city depth",
"movement": "graceful elven movement"
},
"scene": {
"description": "Graceful elven city with buildings woven into massive ancient trees",
"location": "elven tree city",
"time_of_day": "golden hour",
"details": "elven music and magical forest sounds",
"weather": "magical forest atmosphere"
},
"lighting": {
"type": "magical dappled light"
},
"style": {
"aesthetic": "elegant fantasy",
"color_palette": "forest greens and elven gold"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Runway recommends clear, direct language; text-to-video should describe both visual elements and motion.
- Image-to-video prompts should focus on describing the motion of the scene.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |
| lighting | Light source, quality and shadow behavior. The single highest-leverage block for realism. |
| style | Aesthetic direction: film stock, color palette, references, tone. |