Scenes: Fantasy
Dragon Mountain Lair
Ancient dragon's cave filled with treasure and mystical power. Best for: Fantasy adventure, dragon encounters, treasure themes, epic fantasy settings.
dragonlairtreasurecavemountain
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": {
"location": "dragon lair",
"description": "Vast mountain cave filled with glittering treasure and dragon presence"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": "epic fantasy adventure"
} {
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
}
} {
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Veo 3.1 follows structured prompts unusually well: lock camera, lighting and audio as separate JSON fields.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"scene": {
"location": "dragon lair",
"description": "Vast mountain cave filled with glittering treasure and dragon presence"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": "epic fantasy adventure"
} {
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
}
} {
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Kling prompt guidance emphasizes Subject, Movement, Scene, Camera Language and Lighting.
- Write the action field as a shot note, not a keyword list.
{
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"movement": "ominous presence"
},
"scene": {
"location": "dragon lair",
"description": "Vast mountain cave filled with glittering treasure and dragon presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": "epic fantasy adventure"
} {
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
}
} {
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Use a strict block order: CAMERA -> SUBJECT -> ACTION -> ENVIRONMENT -> LIGHTING -> STYLE.
- Keep the camera block to a shot type plus one movement; stacking moves degrades output.
{
"scene": {
"location": "dragon lair",
"description": "Vast mountain cave filled with glittering treasure and dragon presence"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": "epic fantasy adventure"
} {
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
}
} {
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights.
- Open-weights Wan 2.2 has no native audio track in the base text/image-to-video pipeline.
{
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"movement": "ominous presence"
},
"scene": {
"location": "dragon lair",
"description": "Vast mountain cave filled with glittering treasure and dragon presence"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": "epic fantasy adventure"
} {
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
}
} {
"camera": {
"angle": "low angle showing scale",
"distance": "wide shot",
"lens": "wide angle",
"depth_of_field": "treasure and cave in focus",
"movement": "ominous presence"
},
"scene": {
"description": "Vast mountain cave filled with glittering treasure and dragon presence",
"location": "dragon lair",
"time_of_day": "eternal twilight",
"details": "echoing cave sounds and treasure glints",
"weather": "cave atmosphere"
},
"lighting": {
"type": "treasure gleam and fire glow"
},
"style": {
"aesthetic": "epic fantasy adventure",
"color_palette": "gold treasure and dark cave"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Runway recommends clear, direct language; text-to-video should describe both visual elements and motion.
- Image-to-video prompts should focus on describing the motion of the scene.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |
| lighting | Light source, quality and shadow behavior. The single highest-leverage block for realism. |
| style | Aesthetic direction: film stock, color palette, references, tone. |