Scenes: Abstract
Particle Storm Chamber
Abstract space filled with swirling particle effects and energy patterns. Best for: Particle effects, energy visualizations, abstract motion, dynamic patterns.
particlestormchamberenergyswirling
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": {
"location": "particle chamber",
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": "dynamic particle abstract"
} {
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
}
} {
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Veo 3.1 follows structured prompts unusually well: lock camera, lighting and audio as separate JSON fields.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"scene": {
"location": "particle chamber",
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": "dynamic particle abstract"
} {
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
}
} {
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Kling prompt guidance emphasizes Subject, Movement, Scene, Camera Language and Lighting.
- Write the action field as a shot note, not a keyword list.
{
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"movement": "swirling particle dynamics"
},
"scene": {
"location": "particle chamber",
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows"
},
"lighting": {
"type": "particle self-illumination"
},
"style": "dynamic particle abstract"
} {
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
}
} {
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Use a strict block order: CAMERA -> SUBJECT -> ACTION -> ENVIRONMENT -> LIGHTING -> STYLE.
- Keep the camera block to a shot type plus one movement; stacking moves degrades output.
{
"scene": {
"location": "particle chamber",
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": "dynamic particle abstract"
} {
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
}
} {
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights.
- Open-weights Wan 2.2 has no native audio track in the base text/image-to-video pipeline.
{
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"movement": "swirling particle dynamics"
},
"scene": {
"location": "particle chamber",
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows"
},
"lighting": {
"type": "particle self-illumination"
},
"style": "dynamic particle abstract"
} {
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
}
} {
"camera": {
"angle": "within particle storm",
"distance": "medium shot",
"lens": "standard",
"depth_of_field": "particle streams in focus",
"movement": "swirling particle dynamics"
},
"scene": {
"description": "Enclosed space with millions of particles creating swirling storm patterns and energy flows",
"location": "particle chamber",
"time_of_day": "energy time",
"details": "particle collision sounds and energy crackling",
"weather": "particle storm environment"
},
"lighting": {
"type": "particle self-illumination"
},
"style": {
"aesthetic": "dynamic particle abstract",
"color_palette": "energy spectrum colors"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Runway recommends clear, direct language; text-to-video should describe both visual elements and motion.
- Image-to-video prompts should focus on describing the motion of the scene.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |
| lighting | Light source, quality and shadow behavior. The single highest-leverage block for realism. |
| style | Aesthetic direction: film stock, color palette, references, tone. |
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