Scenes: Abstract
Gravity-Defying Architecture
Impossible architectural spaces where gravity works in multiple directions. Best for: Surreal architecture, impossible spaces, mind-bending environments, abstract design.
gravityarchitectureimpossiblespatialsurreal
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": {
"location": "impossible architecture",
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": "surreal architectural"
} {
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
}
} {
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Veo 3.1 follows structured prompts unusually well: lock camera, lighting and audio as separate JSON fields.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"scene": {
"location": "impossible architecture",
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": "surreal architectural"
} {
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
}
} {
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Kling prompt guidance emphasizes Subject, Movement, Scene, Camera Language and Lighting.
- Write the action field as a shot note, not a keyword list.
{
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"movement": "impossible gravity movement"
},
"scene": {
"location": "impossible architecture",
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": "surreal architectural"
} {
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
}
} {
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Use a strict block order: CAMERA -> SUBJECT -> ACTION -> ENVIRONMENT -> LIGHTING -> STYLE.
- Keep the camera block to a shot type plus one movement; stacking moves degrades output.
{
"scene": {
"location": "impossible architecture",
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": "surreal architectural"
} {
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
}
} {
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights.
- Open-weights Wan 2.2 has no native audio track in the base text/image-to-video pipeline.
{
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"movement": "impossible gravity movement"
},
"scene": {
"location": "impossible architecture",
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": "surreal architectural"
} {
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
}
} {
"camera": {
"angle": "impossible perspective",
"distance": "wide shot",
"lens": "fisheye",
"depth_of_field": "impossible depth",
"movement": "impossible gravity movement"
},
"scene": {
"description": "Impossible room where furniture exists on walls and ceiling with multiple gravity directions",
"location": "impossible architecture",
"time_of_day": "spatial time",
"details": "objects falling in multiple directions and spatial confusion",
"weather": "controlled impossible environment"
},
"lighting": {
"type": "multi-directional lighting"
},
"style": {
"aesthetic": "surreal architectural",
"color_palette": "neutral architecture with impossible shadows"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Runway recommends clear, direct language; text-to-video should describe both visual elements and motion.
- Image-to-video prompts should focus on describing the motion of the scene.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |
| lighting | Light source, quality and shadow behavior. The single highest-leverage block for realism. |
| style | Aesthetic direction: film stock, color palette, references, tone. |
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Liquid Crystal Cavern
Fantastical cave filled with flowing liquid crystals and prismatic light