Scenes: Abstract
Liquid Crystal Cavern
Fantastical cave filled with flowing liquid crystals and prismatic light. Best for: Fantasy abstracts, crystal environments, magical caves, prismatic lighting.
liquidcrystalcavernprismaticfantastical
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": {
"description": "Magical cavern with flowing liquid crystals and rainbow light refractions",
"location": "crystal cavern",
"time_of_day": "eternal crystal glow",
"details": "crystal resonance and flowing liquid sounds",
"weather": "magical crystal atmosphere"
},
"camera": {
"angle": "through crystal formations",
"distance": "medium shot",
"lens": "macro",
"depth_of_field": "crystal detail focus",
"movement": "flowing liquid crystal"
},
"lighting": {
"type": "refracted crystal light"
},
"style": {
"aesthetic": "magical crystalline",
"color_palette": "prismatic rainbow crystals"
}
} - Veo 3.1 follows structured prompts unusually well — lock camera, lighting and audio as separate JSON fields and it respects each one.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"scene": {
"description": "Magical cavern with flowing liquid crystals and rainbow light refractions",
"location": "crystal cavern",
"time_of_day": "eternal crystal glow",
"details": "crystal resonance and flowing liquid sounds",
"weather": "magical crystal atmosphere"
},
"camera": {
"angle": "through crystal formations",
"distance": "medium shot",
"lens": "macro",
"depth_of_field": "crystal detail focus",
"movement": "flowing liquid crystal"
},
"lighting": {
"type": "refracted crystal light"
},
"style": {
"aesthetic": "magical crystalline",
"color_palette": "prismatic rainbow crystals"
}
} - Kling 3.0 reasons about the scene like a director — write the action field as a shot note, not a keyword list.
- Multi-shot is the signature feature: split the action into "Shot 1: … Shot 2: …" inside the action field for cuts within one generation.
{
"camera": {
"angle": "through crystal formations",
"distance": "medium shot",
"lens": "macro",
"depth_of_field": "crystal detail focus",
"movement": "flowing liquid crystal"
},
"scene": {
"description": "Magical cavern with flowing liquid crystals and rainbow light refractions",
"location": "crystal cavern",
"time_of_day": "eternal crystal glow",
"details": "crystal resonance and flowing liquid sounds",
"weather": "magical crystal atmosphere"
},
"lighting": {
"type": "refracted crystal light"
},
"style": {
"aesthetic": "magical crystalline",
"color_palette": "prismatic rainbow crystals"
}
} - Seedance responds best to a strict block order: CAMERA → SUBJECT → ACTION → ENVIRONMENT → LIGHTING → STYLE. The JSON below is ordered to match.
- Keep the camera block to a shot type plus one movement — stacking movements degrades output.
{
"scene": {
"description": "Magical cavern with flowing liquid crystals and rainbow light refractions",
"location": "crystal cavern",
"time_of_day": "eternal crystal glow",
"details": "crystal resonance and flowing liquid sounds",
"weather": "magical crystal atmosphere"
},
"camera": {
"angle": "through crystal formations",
"distance": "medium shot",
"lens": "macro",
"depth_of_field": "crystal detail focus",
"movement": "flowing liquid crystal"
},
"style": {
"aesthetic": "magical crystalline",
"color_palette": "prismatic rainbow crystals"
},
"lighting": {
"type": "refracted crystal light"
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights. "Wan 2.5/2.6/2.7" are hosted API-only versions on commercial platforms.
- Open-weights Wan 2.2 has no audio track — drop the audio field or move sound design to post.
{
"camera": {
"angle": "through crystal formations",
"distance": "medium shot",
"lens": "macro",
"depth_of_field": "crystal detail focus",
"movement": "flowing liquid crystal"
},
"scene": {
"description": "Magical cavern with flowing liquid crystals and rainbow light refractions",
"location": "crystal cavern",
"time_of_day": "eternal crystal glow",
"details": "crystal resonance and flowing liquid sounds",
"weather": "magical crystal atmosphere"
},
"lighting": {
"type": "refracted crystal light"
},
"style": {
"aesthetic": "magical crystalline",
"color_palette": "prismatic rainbow crystals"
}
} - Runway exposes camera controls in the UI — use the camera block here as your settings checklist rather than prompt text.
- Gen-4.5 excels with reference images: the subject field doubles as your reference-tagging description.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |
| lighting | Light source, quality and shadow behavior. The single highest-leverage block for realism. |
| style | Aesthetic direction: film stock, color palette, references, tone. |
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