Characters: Creatures
Small mischievous goblin stealing snacks
Tiny green troublemaker with a love for shiny objects. Best for: Fantasy content, mischief themes, gaming, supernatural stories.
goblinmischievousfantasysmall
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"subject": {
"type": "goblin",
"gender": "male",
"age_range": "young adult (goblin years)",
"ethnicity": "forest goblin",
"body_type": "small and wiry",
"hair_style": "wild and tangled",
"hair_color": "dark green",
"eye_color": "yellow and shifty",
"skin_tone": "mottled green",
"clothing": "tattered rags and stolen trinkets"
},
"action": {
"description": "stealing shiny things",
"emotions": "mischievous glee"
}
} - Veo 3.1 follows structured prompts unusually well — lock camera, lighting and audio as separate JSON fields and it respects each one.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"subject": {
"type": "goblin",
"gender": "male",
"age_range": "young adult (goblin years)",
"ethnicity": "forest goblin",
"body_type": "small and wiry",
"hair_style": "wild and tangled",
"hair_color": "dark green",
"eye_color": "yellow and shifty",
"skin_tone": "mottled green",
"clothing": "tattered rags and stolen trinkets"
},
"action": {
"description": "stealing shiny things",
"emotions": "mischievous glee"
}
} - Kling 3.0 reasons about the scene like a director — write the action field as a shot note, not a keyword list.
- Multi-shot is the signature feature: split the action into "Shot 1: … Shot 2: …" inside the action field for cuts within one generation.
{
"subject": {
"type": "goblin",
"gender": "male",
"age_range": "young adult (goblin years)",
"ethnicity": "forest goblin",
"body_type": "small and wiry",
"hair_style": "wild and tangled",
"hair_color": "dark green",
"eye_color": "yellow and shifty",
"skin_tone": "mottled green",
"clothing": "tattered rags and stolen trinkets"
},
"action": {
"description": "stealing shiny things",
"emotions": "mischievous glee"
}
} - Seedance responds best to a strict block order: CAMERA → SUBJECT → ACTION → ENVIRONMENT → LIGHTING → STYLE. The JSON below is ordered to match.
- Keep the camera block to a shot type plus one movement — stacking movements degrades output.
{
"subject": {
"type": "goblin",
"gender": "male",
"age_range": "young adult (goblin years)",
"ethnicity": "forest goblin",
"body_type": "small and wiry",
"hair_style": "wild and tangled",
"hair_color": "dark green",
"eye_color": "yellow and shifty",
"skin_tone": "mottled green",
"clothing": "tattered rags and stolen trinkets"
},
"action": {
"description": "stealing shiny things",
"emotions": "mischievous glee"
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights. "Wan 2.5/2.6/2.7" are hosted API-only versions on commercial platforms.
- Open-weights Wan 2.2 has no audio track — drop the audio field or move sound design to post.
{
"subject": {
"type": "goblin",
"gender": "male",
"age_range": "young adult (goblin years)",
"ethnicity": "forest goblin",
"body_type": "small and wiry",
"hair_style": "wild and tangled",
"hair_color": "dark green",
"eye_color": "yellow and shifty",
"skin_tone": "mottled green",
"clothing": "tattered rags and stolen trinkets"
},
"action": {
"description": "stealing shiny things",
"emotions": "mischievous glee"
}
} - Runway exposes camera controls in the UI — use the camera block here as your settings checklist rather than prompt text.
- Gen-4.5 excels with reference images: the subject field doubles as your reference-tagging description.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| subject | Who or what the shot is about. Keep it to one clear subject — models blur focus when given several. |
| action | What visibly happens during the clip. Describe motion the camera can see, not internal states. |
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