Action: Impact
Shattering Glass
Dramatic moment of glass breaking into pieces. Best for: Dramatic moments, destruction scenes, impact effects, breaking barriers.
glassshatteringbreakingdramatic
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": "Glass exploding into shards in dramatic slow motion",
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
}
} {
"scene": "Glass exploding into shards in dramatic slow motion",
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
}
} {
"scene": "Glass exploding into shards in dramatic slow motion",
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Veo 3.1 follows structured prompts unusually well: lock camera, lighting and audio as separate JSON fields.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion",
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
}
} {
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion",
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
}
} {
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion",
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Kling prompt guidance emphasizes Subject, Movement, Scene, Camera Language and Lighting.
- Write the action field as a shot note, not a keyword list.
{
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion"
} {
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion"
} {
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion",
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Use a strict block order: CAMERA -> SUBJECT -> ACTION -> ENVIRONMENT -> LIGHTING -> STYLE.
- Keep the camera block to a shot type plus one movement; stacking moves degrades output.
{
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion",
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
}
} {
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion",
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
}
} {
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"scene": "Glass exploding into shards in dramatic slow motion",
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights.
- Open-weights Wan 2.2 has no native audio track in the base text/image-to-video pipeline.
{
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"scene": "Glass exploding into shards in dramatic slow motion"
} {
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"scene": "Glass exploding into shards in dramatic slow motion"
} {
"action": {
"description": "shattering glass",
"dialogue": "Sometimes you have to break things to move forward."
},
"camera": {
"angle": "dramatic angle capturing shards",
"distance": "close-up on impact",
"movement": "explosive shattering"
},
"scene": "Glass exploding into shards in dramatic slow motion",
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Runway recommends clear, direct language; text-to-video should describe both visual elements and motion.
- Image-to-video prompts should focus on describing the motion of the scene.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| action | What visibly happens during the clip. Describe motion the camera can see, not internal states. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |
More action: impact prompts
all →Crashing Car into Barrier
Vehicle collision with barrier in dramatic crash
Exploding Out of Building
Dramatic explosion bursting through building wall
Breaking Door Open
Forceful entry through locked door with shoulder or kick
Falling from Great Height
Dramatic fall from significant height with arms flailing