Action: Conflict
Blocking Attack with Shield
Defensive shield block against incoming attack. Best for: Action content, defensive combat, protection scenes, medieval combat.
blockingshielddefenseprotection
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": "Warrior raising shield to block incoming attack",
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} - Veo 3.1 follows structured prompts unusually well — lock camera, lighting and audio as separate JSON fields and it respects each one.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} - Kling 3.0 reasons about the scene like a director — write the action field as a shot note, not a keyword list.
- Multi-shot is the signature feature: split the action into "Shot 1: … Shot 2: …" inside the action field for cuts within one generation.
{
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack"
} - Seedance responds best to a strict block order: CAMERA → SUBJECT → ACTION → ENVIRONMENT → LIGHTING → STYLE. The JSON below is ordered to match.
- Keep the camera block to a shot type plus one movement — stacking movements degrades output.
{
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights. "Wan 2.5/2.6/2.7" are hosted API-only versions on commercial platforms.
- Open-weights Wan 2.2 has no audio track — drop the audio field or move sound design to post.
{
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"scene": "Warrior raising shield to block incoming attack"
} - Runway exposes camera controls in the UI — use the camera block here as your settings checklist rather than prompt text.
- Gen-4.5 excels with reference images: the subject field doubles as your reference-tagging description.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| action | What visibly happens during the clip. Describe motion the camera can see, not internal states. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |