Action: Conflict
Blocking Attack with Shield
Defensive shield block against incoming attack. Best for: Action content, defensive combat, protection scenes, medieval combat.
blockingshielddefenseprotection
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": "Warrior raising shield to block incoming attack",
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} {
"scene": "Warrior raising shield to block incoming attack",
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} {
"scene": "Warrior raising shield to block incoming attack",
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Veo 3.1 follows structured prompts unusually well: lock camera, lighting and audio as separate JSON fields.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} {
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} {
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Kling prompt guidance emphasizes Subject, Movement, Scene, Camera Language and Lighting.
- Write the action field as a shot note, not a keyword list.
{
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack"
} {
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack"
} {
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Use a strict block order: CAMERA -> SUBJECT -> ACTION -> ENVIRONMENT -> LIGHTING -> STYLE.
- Keep the camera block to a shot type plus one movement; stacking moves degrades output.
{
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} {
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
}
} {
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"scene": "Warrior raising shield to block incoming attack",
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights.
- Open-weights Wan 2.2 has no native audio track in the base text/image-to-video pipeline.
{
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"scene": "Warrior raising shield to block incoming attack"
} {
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"scene": "Warrior raising shield to block incoming attack"
} {
"action": {
"description": "blocking with shield",
"dialogue": "Not today!"
},
"camera": {
"angle": "action angle showing block",
"distance": "medium combat shot",
"movement": "defensive blocking motion"
},
"scene": "Warrior raising shield to block incoming attack",
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Runway recommends clear, direct language; text-to-video should describe both visual elements and motion.
- Image-to-video prompts should focus on describing the motion of the scene.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| action | What visibly happens during the clip. Describe motion the camera can see, not internal states. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |