Action: Chase
Parkour Foot Chase
Athletic pursuit across rooftops and urban obstacles. Best for: Action sequences, athletic content, urban exploration.
parkourathleticrooftopschase
- Pick your model's tab — the JSON re-shapes itself to that model's block order and limits.
- Click any green value to edit it in place — swap the subject, setting, or style for your own.
- Copy and paste the JSON as your prompt in the tool — links below.
{
"scene": "Athletic chase leaping across rooftops and scaling walls",
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
}
} {
"scene": "Athletic chase leaping across rooftops and scaling walls",
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
}
} {
"scene": "Athletic chase leaping across rooftops and scaling walls",
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Veo 3.1 follows structured prompts unusually well: lock camera, lighting and audio as separate JSON fields.
- Native audio: describe dialogue, ambient sound and music directly in the audio field.
{
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls",
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
}
} {
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls",
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
}
} {
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls",
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Kling prompt guidance emphasizes Subject, Movement, Scene, Camera Language and Lighting.
- Write the action field as a shot note, not a keyword list.
{
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls"
} {
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls"
} {
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls",
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Use a strict block order: CAMERA -> SUBJECT -> ACTION -> ENVIRONMENT -> LIGHTING -> STYLE.
- Keep the camera block to a shot type plus one movement; stacking moves degrades output.
{
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls",
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
}
} {
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls",
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
}
} {
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"scene": "Athletic chase leaping across rooftops and scaling walls",
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Wan 2.2 is the latest version with genuinely open, downloadable weights.
- Open-weights Wan 2.2 has no native audio track in the base text/image-to-video pipeline.
{
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"scene": "Athletic chase leaping across rooftops and scaling walls"
} {
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"scene": "Athletic chase leaping across rooftops and scaling walls"
} {
"action": {
"description": "parkour chase",
"dialogue": "You can run, but you can't hide!"
},
"camera": {
"angle": "dynamic following angles",
"distance": "medium tracking",
"movement": "fluid athletic movement"
},
"scene": "Athletic chase leaping across rooftops and scaling walls",
"production_notes": {
"prompt_level": "advanced",
"operator_checklist": "Confirm reference inputs, brand/logo handling, duration, audio support, and aspect ratio inside the target model before rendering."
}
} - Runway recommends clear, direct language; text-to-video should describe both visual elements and motion.
- Image-to-video prompts should focus on describing the motion of the scene.
Run this prompt
Copy the JSON above, then paste it as your prompt in any of these tools. Veo 3.1 is free to try inside Gemini (daily limit applies).
What each block does
| Block | Purpose |
|---|---|
| scene | Where it happens: location, time of day, weather, mood of the space. |
| action | What visibly happens during the clip. Describe motion the camera can see, not internal states. |
| camera | Shot framing and movement. One movement per clip reads best on every current model. |